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immersive eye-tracking
immersive eye-trackingSGS2008: Casual MMOs and Immersive WorldsEncitra - Creating Immersive Virtual WorldsImmersive Media - Street View TechnologyReal 2nd Life - immersive Second Life integration with the pImmersive AttractionWho Controls the Remote? New Immersive TechnologyX-3D-BL immersive flightsMyvu Crystal VideoBritney Spears Baby One More Time Immersive Video DWAD TourWebcam head tracking in immersive 3d environmentCES 08: Alienware's immersive displayMy Life in 360° panoramic immersive videoCALVIN: Collaborative Architectural Layout Via Immersive NavQebehsenuf Immersive Chargen mod for morrowindImmersive Media Research - Artist: Stephan Vankov: Julia SetImmersive Media Grand Canyon Fly overWiimote + Immersive 3DMaking of the Tower of Terror (1/3)Adobe shows amazing Immersive demo at NAB
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This experiment has been ideated by leandro agro & pierpaolo bottin and involve eye-tracking inside a panoramic screen. This "immersive" way to study human's vision was a really strong experience for us. (thanx to Paolo Salone for his support) [Mas+detalle]
Por  : idearium    Duración: 07:53 Min    Vistos: 6528    Publicada: 10/22/2006    
Many so-called "casual MMOs" and immersive worlds are casual only in the sense that the point of the game is not to bash gruesome looking monsters or the game isn't set in a sci-fi fantasy world. The engagement story around existing and upcoming casual MMOs is real and very compelling. This panel will discuss what it takes to build a successful casual MMO that users love to play. Panelists: » Min Kim - Vice President of Marketing, Nexon America » Patrick Ford, VP Marketing and Community Development, K2 Networks » Kyra Reppen - SVP and GM, NeoPets » Craig Sherman - CEO, Gaia Online Moderator: » Joey Seiler - Editor, Virtual Worlds News [Mas+detalle]
Por  : charleshudson3    Duración: 55:56 Min    Vistos: 579    Publicada: 7/30/2008    
Encitra is a company based in Irvine, CA. In this demo, we created a virtual world from real world data and demonstrated some practical uses of having a virtual environment of the real world. [Mas+detalle]
Por  : linuxninja7    Duración: 06:32 Min    Vistos: 281    Publicada: 9/30/2008    
Taken during Where 2.0 on May 30. Immersive Media is the company which has the technology used in Google Maps new Street View. This demonstration shows that the camera used actually captures 30 frames a second in every direction at the same time. Very cool! [Mas+detalle]
Por  : gearthblog    Duración: 01:20 Min    Vistos: 31502    Publicada: 5/31/2007    
Real 2nd Life - Eximia, and the Laboratory of Eidomatics of the University of Milan connect phisycal reality to the virtual world of Second Life. The platform integrates immersive 3D Virtual Reality with Ultra Wide Band RFID technologies, allowing a viewpoint independent interaction with an affordable hardware setup. [Mas+detalle]
Por  : davidorban    Duración: 02:17 Min    Vistos: 4208    Publicada: 10/29/2007    
People are playing "inside" the game thanx to this immersive 3D attraction [Mas+detalle]
Por  : TImmersion07    Duración: 01:17 Min    Vistos: 137    Publicada: 5/23/2008    
The world of consumer entertainment is about to change forever. New technology from Philips, on display at the 2007 Consumer Electronics Show, promises to revolutionize how people experience their favorite movies, programs and video games by drawing them deeper into the action. Cameron Batten and Janna Rachelle, Philips' roving reporters, are here to tell you more. Philips' HD FlatTV with Ambilight, which comes in 42-inch and 52-inch models, not only boasts high-definition picture quality, but also features Philips' proprietary Ambilight technology. Ambilight expands the viewing area and produces dramatic color and light effects to the sides. This also helps relax viewers' eyes and provides a glow that reduces eye strain. Audiophiles can also match an Ambilight TV with an Ambisound SoundBar home theater. Only five inches thick, the Ambisound SoundBar integrates the traditional components of a home theater system into one SoundBar and subwoofer -- eliminating the usual mess of wires. Video game enthusiasts can take advantage of amBX, technology that immerses the user completely in the video gaming experience by using light, wind and vibrating effects. With amBX, players will be engulfed by the sights, sounds and sensations -- so they live the game instead of playing the game. For more information, consumers can visit http://www.philips.com/ces. [Mas+detalle]
Por  : Medialink    Duración: 03:23 Min    Vistos: 3308    Publicada: 1/9/2007 8    
Scenes from various first-person view flights on an Asctec "X-3D-BL" quadrocopter. This has got to be the closest we'll get to feeling like a bird... Recorded on the castle ruins above Kallmünz, a meadow near Zaar/Kallmünz, the parks on the Danube in Regensburg-Prüfening, and on a hill above Großprüfening. [Mas+detalle]
Por  : widicamdotnet    Duración: 03:52 Min    Vistos: 520    Publicada: 9/7/2008 6    
This video shows Myvu's newest and hottest product Crystal! Watch your videos, anywhere, anytime in style! [Mas+detalle]
Por  : karikaylindquist    Duración: 00:54 Min    Vistos: 7991    Publicada: 6/3/2008 2    
Watch this amazing perfomance in 360°Degrees of Britney in her DWAD Tour. [Mas+detalle]
Por  : LeandroG08    Duración: 06:08 Min    Vistos: 3166    Publicada: 2/15/2008    
Check the project page at http://code.google.com/p/ehci/ This video shows my approach to combine OpenCV head tracking with a 3d OpenGL environment so that the user will see objects from their head's point of view. Since headtracking is 2d, no depth information is obtained. Besides that, it takes around 200ms for the face recognition algorithm, which gives a low refresh rate. I'm currently trying to improve that. [Mas+detalle]
Por  : dannyxyz22    Duración: 01:14 Min    Vistos: 4860    Publicada: 1/23/2008    
This could be the ultimate desktop bling: Alienware's curved display with 2880x900 resolution and .02ms response time. This will make those solitaire games rock. [Mas+detalle]
Por  : networkworld    Duración: 02:09 Min    Vistos: 1432    Publicada: 1/11/2008    
Recent professional quality 360° videos available at http://www.virtualvisit.tv This video shows my very very first "360° Donut" panoramic video taken with RR's OneShot 360° lens. [Mas+detalle]
Por  : mcjanuszewise    Duración: 03:48 Min    Vistos: 1675    Publicada: 1/24/2008    
(1996) CALVIN: Collaborative Architectural Layout Via Immersive Navigation. CALVIN is a CAVE® architectural application featuring networked avatars as well as head-controlled user-interface and speech recognition. Demonstrated in the GII Testbed of Supercomputing '95, as "A Multi-Perspective Approach to Collaborative Design in Persistent Networked Virtual Environments", the approach was to create a persistent virtual world, like for example, a virtual laboratory that remote collaborators could enter and leave at will to collectively work on a design or visualization project. Unlike other virtual environments that present the same view to all its participants, this approach provided each participant with his/her own perspective that visualized the information in a manner most relevant to their area of expertise. For example in the field of architectural design two collaborators might be an architect and a mechanical engineer. While the architect is more concerned with aesthetic issues of the design, the engineer might be more interested in stress analysis of the design. Although they share the same virtual world, the representations of the architecture they see should be decidedly different so that information relevant to each expert can be appropriately depicted. Many of the applications in the GII Testbed focused on connecting supercomputing resources to VR devices to visualize data from specific scientific problem domains. CALVIN, however, focused on researching the techniques required to support general collaborative work in persistent virtual environments. These techniques include providing: representations for virtual co-presence; video and audio teleconferencing; virtual VR interfaces; and database technology for sustaining persistence in virtual worlds. More information about the CALVIN project can be found on the EVL website -- http://www.evl.uic.edu/core.php?mod=4&type=1&indi=24 [Mas+detalle]
Por  : evltube    Duración: 05:01 Min    Vistos: 292    Publicada: 12/17/2007    
Read the bottom Descriton of this video first before you watch the video Re-designs the original beginning of the game. read more info for Qebehsenuf Immersive Chargen mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6581 and the download link http://www.fileplanet.com/hosteddl.aspx?/planetelderscrolls/fms/files/mods/6581/Immersive_Chargen_124.rar by the way THIS IS NOT MY MOD ITS QEBEHSENUF'S MOD [Mas+detalle]
Por  : halo26mad    Duración: 10:34 Min    Vistos: 108    Publicada: 10/13/2008    
"Julia Set" is original material created by artist Stephan Vankov using the Vortex Suite of IMR Software. This piece was originally created for 8.1, but uses binaural encoding in this version for a surround experience while only using standard stereo output. Put those headphones on and experience just a small fraction of the power that IMR software brings you! Animation by Dan Sandin Visit us online @: http://www.im-research.com Visit us on MySpace @: http://www.myspace.com/immersiveaudio [Mas+detalle]
Por  : IMResearch    Duración: 03:16 Min    Vistos: 283    Publicada: 3/31/2008    
At the 2008 ESRI user conference, a demo at the immersive media booth showing some impressive 3D fly-overs of the Grand Canyon. This is the technology that was first used to capture Google Street views 360 at degrees [Mas+detalle]
Por  : gletham    Duración: 01:46 Min    Vistos: 236    Publicada: 8/11/2008    
More videos (in better quality): http://dev.podesk.com/b_gondouin.php/tag/Wii First experiments with the Wii remote control and the Scramble software. The Wiimote works very well, I just plugged it in place of my midi controller and started to play with in a few minutes! Software: Max/Msp/Jitter OpenGL visual programming platform Hardware: Wii remote + Dual Screen Code & Design: Bertrand Gondouin http://www.bertrandgondouin.net [Mas+detalle]
Por  : myvideopodcast    Duración: 01:03 Min    Vistos: 3885    Publicada: 6/28/2007    
Part one of The Making of the Twilight Zone Tower of Terror. Kirk Cameron guides you through the making of this engineering and spine-tingling marvel. Look at what went into this immersive experience that is now an international favorite. ---Step into the 5th dimension, because this video takes you directly to...the Twilight Zone. [Mas+detalle]
Por  : DisneyParkVideos    Duración: 09:39 Min    Vistos: 1350    Publicada: 9/30/2008    
check this out! [Mas+detalle]
Por  : portent4free    Duración: 02:01 Min    Vistos: 376    Publicada: 4/16/2008    
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